Understanding the Passage of Time in Game of Thrones
Game of Thrones is a complex world filled with its own unique characteristics. One of the most intriguing aspects of the show is the way time is portrayed. From the ability to experience the past through the Three-Eyed Raven to the irregular seasons, the passage of time in Westeros is multifaceted and fascinating.
Time Travel in Game of Thrones
The only time travel exploration in the show was seen in Season 6, where Bran Stark, after discovering the power of the Three-Eyed Raven, was able to 'travel back in time' to witness the pivotal battle at the Tower of Joy. This unique ability was made possible by the connection to another Heart Tree, which allowed Bran and the Three-Eyed Raven to access different parts of their time existence. This was a significant plot point that added depth to Bran's character development and the overall storyline.
Seasonal Irregularity and Astronomical Observations
The irregular and disrupted nature of the seasons in Westeros is a central theme of the series. Unlike our world, where seasons follow a predictable pattern, the seasons in Westeros can last for years. This is evidenced in the show where characters frequently refer to the 300 AC (years since the start point of the show) and the different reigns of various kings. The show notes that the usual way to measure time is by the length of the current King's reign. This structure adds an interesting layer of narrative complexity, making it clear that the show takes place in a world that follows its own unique timeline.
In contrast to the time travel, astronomical observations are used to track time in a more traditional sense. The characters discuss the 365-day solar year and the passage of months, which are measured by the different phases of the moon. This form of timekeeping is rooted in the show's medieval setting and adds to the authenticity of the world.
Timekeeping in Westeros
Timekeeping in Westeros is not as sophisticated as it is in the real world. Given the show's medieval setting, the characters do not have access to mechanical watches and clocks. Instead, they rely on several non-mechanical methods, such as hourglasses, sundials, and water clocks. The text does not explicitly mention the use of these devices, but it is reasonable to assume that they are part of the timekeeping practices.
The people of Westeros do divide the day into regular hours, but the exact number and length of these hours are not clear. These hours are given unusual names like "Hour of the Wolf" and "Hour of the Owl." The specific timing of these hours relative to our current timekeeping is not detailed, but it is evident that the show's inhabitants are well aware of the passage of time. In towns and cities, bells might be rung in public buildings like septs to signal the end of an hour. In castles, the maester or septon would oversee the household's timekeeping. In Braavos, a more advanced city, the hour is marked by the roar of the Titan, which is heard at both sunrise and sunset.
Despite these advanced mechanisms, the show emphasizes that hourly timekeeping is not as important in the pre-industrial world of Westeros. Sunrise and sunset are the key markers of the day. During the day, the position of the sun provides sufficient indication of the time, and beyond these points, precise timekeeping is not crucial for most people. This approach to timekeeping adds to the authenticity of the show, as it presents a society that values more communal and natural rhythms rather than the precise measurements of modern timekeeping.
The Irregular Seasons
One of the most striking aspects of time in Westeros is the irregularity of its seasons. Unlike the consistent and predictable cycles of Earth, the seasons in Westeros can last for years. Calm periods known as "summers" can be interrupted by unpredictable and harsh winters that can last just as long, or even longer. This irregularity is a significant plot device, creating tension and uncertainty. The show does mention that falls and springs are shorter periods of transition between these extremes.
MatPat's theory suggests that the extreme nature of these seasons may be related to the show's medieval fantasy setting, where concepts like time and space can be fluid. However, this is speculative and adds another layer of intrigue to the show's narrative structure.
In conclusion, the passage of time in Game of Thrones is a fascinating combination of traditional medieval practices and unique fantasy elements. By exploring the world of the show through both the irregular seasons and the irregular rhythms of its inhabitants, one can gain a deeper appreciation for the complexity and depth of its narrative.