Exploring Different Fighting Styles: From Melee Combat to Run-Away Tactics
Fighting styles can vary greatly, from the thrill of close-range melee combat to the more elusive IRL tactic of running away from confrontations.
Melee Combat and Video Games
My fighting style in almost all games that feature melee combat is to engage my foes up-close and personal. Whether it's a simple fist, a dagger, or a sword, the satisfaction of being in the thick of the action is unmatched. Furthermore, the characters I prefer typically have higher health bars, allowing me to disregard my own health and focus on attacking until victory is achieved. This approach is both cost-effective and highly effective in most MMORPGs and shooters.
Real Life Fighting Style: Running Away
When it comes to real life, my fighting style is decidedly more passive. I avoid confrontations entirely and choose to resolve disputes through text messages rather than face-to-face interactions. While I trained for years in Taekwondo, my real-life approach is to simply escape any and all conflicts. This philosophy of "anything goes so long as I win" can sometimes be a bit more aggressive in virtual combat, but in the real world, it often means quietly slipping away from any potential dispute.
Taekwondo vs. Virtual Combat
Although I honed my skills in Taekwondo, the mental and physical mindset of virtual combat is quite different. In video games, my approach to melee combat is much more aggressive and impulsive. Whether it's a game set in a fantasy world like Conan Exiles, where I prefer polearms and crossbows, or a game with guns like first-person shooters, I tend to opt for powerful weapons. Just as long as I can apply as much pain as possible to ensure victory, I'll use anything at my disposal.
Virtual Combat Tactics
My virtual combat tactics vary depending on the game's arsenal. For fantasy games like Conan Exiles, I often favor polearms and crossbows for their effective range. In shooter games, I dive into a wide range of weapons, starting with long-range options like shotguns. If a single shot doesn't do the job, I escalate to more powerful weapons like machine guns. The idea is to "more dakka isn't enough dakka." In some cases, carrying multiple guns to switch between different ranges and types of combat situations is my preferred approach. If all else fails, I'll just run away, especially when facing a foe that has taken significant damage but still poses a threat.
In conclusion, my fighting style in both real life and virtual worlds is multifaceted and dependent on the situation. Whether it's Taekwondo in the studio, or the aggressive and reactive combat in video games, my philosophy is clear: win at all costs, but in the least confrontational manner possible.