Introduction to World Building in Dungeons Dragons
Dungeons Dragons (DD) is not just about the adventures or the spellcasting; it’s a canvas for creating immersive settings and unique narratives. One of the most discussed aspects of DD is the creation of original campaign settings. Whether it's the vast world of Tal'Dorei or Torr, the art of world building adds a layer of depth and excitement to the gameplay. This article explores the process of creating your own world setting, drawing inspiration from known examples and shedding light on the rewarding experience of DMing.
A Truly Memorable Example: Tal'Dorei
The most celebrated example of a custom campaign setting is Tal'Dorei. Created by Matt Mercer, a well-known Dungeon Master (DM) and host of the popular Critical Role series, Critical Role. Tal'Dorei is a meticulously crafted world with rich political intrigue, unique cultures, and a complex magical system. Watching the Critical Role sessions in YouTube and Twitch provides insights into how the world evolves over time. Matt Mercer’s videos, both behind-the-scenes and during the game sessions, delve into the mindset and process of creating such a vibrant universe.
My Journey: The Torr Campaign Setting
My own experience in world building began with a personal campaign setting called "Torr," a dark and high-magic world. Over the years, my players and I delved into the mysteries of this realm, often intertwining it with the enigmatic Ravenloft. Torr’s richer political landscape and darker tones provided a unique and engaging backdrop for our adventures. This experience has shown me that there’s immense satisfaction in nurturing an original world and seeing it develop in tandem with the players’ characters.
Tips for Creating Your Own World Setting
1. Start Slow
World building is a marathon, not a sprint. Don’t rush into creating every detail at once. Focus on the backbone, the bare bones of the world, and gradually add layers and complexities. This approach not only reduces stress but also enhances the dynamic development of the setting.
2. Manage Time and Expectations
Set realistic goals for your world building. Break it down into manageable segments and ensure you are not overloading yourself with excessive planning. The key is to avoid burnout while maintaining a detailed and engaging world.
3. Don’t Overplan
While it’s crucial to have a framework, overplanning every aspect of the world can limit flexibility and spontaneity. Focus on the broad strokes and save the detailed notes for when they are actually needed. This flexibility allows the campaign to evolve naturally and remain fresh.
4. Evolve the World
Allow the world to evolve organically. As the campaign progresses, new events and developments will shape the world, making it a living, breathing entity. This dynamic approach keeps the players engaged and invested in their own story.
5. Be Preparedem>, but Manageable/em>
A free-form story can be liberating, but it’s important to ensure you have enough prepared scenarios and events to keep the game moving. Ensure that players’ questions are answered and that the world feels fully developed, while also avoiding overexposure of details that may not be relevant yet.
Is It for Everyone?
Creating your own world setting can be incredibly rewarding but it is not suitable for everyone. While it introduces a lot of freedom and creativity, it also demands significant time and effort. There are many existing settings and stories that are fun and ready to play, and modifying these to suit your needs can also be a great option.
The joy of world building in DD lies in the unique experience it offers, allowing you to tailor the story and world to your players and yourself. By breaking the world building process into manageable parts, you can ensure that the experience remains enriching and fulfilling. Whether you immerse yourself in the creation of a dark, high-magic world like Torr or explore a vast, politically complex setting like Tal'Dorei, the end result is a vibrant and engaging campaign that will captivate and inspire both the DM and the players.